main_chproperties
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| !Function | !Argument | !Result | !Note | !Valid args | |||||
| mdo | string | none | interpret argument as if mob typed it | mdo("string") | |||||
| say | string | none | accepts variables | say(""[,values]) | |||||
| emote | string | none | accepts variables | emote(""[,values]) | |||||
| asound | string | none | accepts variables | asound [string] : echo to all the rooms around the mobile | |||||
| gecho | string | none | gecho [string] : echo to all active players in the game | ||||||
| zecho | string | none | zecho [string] : echo to all players in the same area | ||||||
| kill | string | none | kill [victim] : start combat with a player | ||||||
| assist | string | none | assist [victim] : assist another mob or player | ||||||
| junk | string | none | junk [item | all | all.xxx] : destroy item(s) in inventory | ||||
| echo | string | none | echo [string] : echo to room | ||||||
| echoaround | string | none | echoaround [victim] [string] : echo to all in room save victim | ||||||
| echoat | string | none | echoat [victim] (string) : echo to victim (in same room) | ||||||
| mload | string | CH | mload [vnum/rvnum] : load a mobile | ||||||
| oload | number | OBJ | oload(vnum): load an object to inventory, function returns the OBJ | ||||||
| purge | string | none | purge (target) : purge all objs and mobs in room or target | ||||||
| goto | string | none | goto [location] : go to location, wrandom for random room in world, random for random room in area | ||||||
| at | string | none | at [location] [command] : execute command at location | ||||||
| transfer | string | none | transfer [victim | 'all'] [location] : move target or all in room | |||||
| gtransfer | string | none | gtransfer [victim] [location] : move group of victim to location | ||||||
| otransfer | string | none | otransfer [object] [location] : move object from room | ||||||
| force | string | none | force [victim] [command] : victim executes command | ||||||
| gforce | string | none | gforce [victim] [command] : victim's group executes command | ||||||
| vforce | string | none | vforce [vnum] [command] : all mobs of vnum execute command | ||||||
| cast | string | none | cast [spell] (target) : cast spell without failure and cost | ||||||
| damage | string | none | damage [victim | 'all'] [min] [max] (kill) : deal (lethal) damage | |||||
| remove | string | none | remove [victim] [vnum | all] (inv | get | room) : extract object or send to target inventory(inv), CH inventory(get), or room | |||
| remort | string | none | remort [victim] : remort a player | ||||||
| qset | string | none | qset [victim] [id] [value] [time limit] : set quest-state for player | ||||||
| qadvance | string | none | qadvance [victim] [id] (increment) : increase quest-state | ||||||
| reward | string | none | reward [victim] [exp | qp | gold] [ammount] : give exp or qp reward | ||||
| peace | string | none | peace (victim) : stop combat and make mobs non-aggro | ||||||
| restore | string | none | restore [victim] : restore victim | ||||||
| setact | string | none | set or remove an act-flag | setact("safe")/setact("safe",false) | |||||
| hit | string | none | hit (victim) : do one attack | hit(ch.name) – must be in battle with victim | |||||
| tell | string | none | send a tell | tell("somebody something") | |||||
| describe | string | none | do | something | |||||
| addaffect | string | none | do | something | |||||
| removeaffect | string | none | do | something | |||||
main_chproperties.1403225266.txt.gz · Last modified: 2014/06/20 00:47 (external edit)