lua:scripting:firetemple
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do local cols=5 local rows=5 local basevnum=501 local function getvnum( col, row) return basevnum-1 + (row-1)*cols + col end local function setexflag( dir, flg) if not(mob.room[dir]:flag(flg)) then olc(dir.." "..flg) end end for col=1,cols do for row=1,rows do mdo("redit create "..getvnum(col,row) ) end end for col=1,cols do for row=1,rows do local vnum=getvnum(col,row) mdo("goto "..vnum) if not(row==1) then -- do north stuff olc("north dig "..getvnum(col,row-1)) setexflag( "north", "door") setexflag( "north", "dormant") end if not(row==rows) then -- do south stuff olc("south dig "..getvnum(col,row+1)) setexflag( "south", "door") setexflag( "south", "dormant") end if not(col==1) then -- do west stuff olc("west dig "..getvnum(col-1,row)) setexflag( "west", "door") setexflag( "west", "dormant") end if not(col==cols) then -- do east stuff olc("east dig "..getvnum(col+1,row)) setexflag( "east", "door") setexflag( "east", "dormant") end end end end
lua/scripting/firetemple.1420101955.txt.gz · Last modified: 2015/01/01 08:45 by vodur