lua:log
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log( message[, wiznet_channel])
Send a message to the game log.
If 2nd argument wiznet_channel is supplied, the message will also print to the specified wiznet channel.
log(mob.name.." did something cool!")
log("Something bad happened.", "bug")
log(ch.name.." is a dirty cheater", "cheat")
lua/log.1458085946.txt.gz · Last modified: 2016/03/15 23:52 by vodur