lua:log
log( message[, wiznet_channel] )
Send a message to the game log.
If 2nd argument wiznet_channel is supplied, the message will also print to the specified wiznet channel.
log(mob.name.." did something cool!")
log("Something bad happened.", "bugs")
log(ch.name.." is a dirty cheater", "cheat")
lua/log.txt · Last modified: 2017/02/20 07:05 by vodur