lua:ch:oload
oload is used to load an object into the game.
Syntax:
CH:oload(vnum)
Returns the OBJ that was created.
Example:
ch:oload(31404)
This will make the character load object 31404 into their inventory.
mob.room:oload(31404)
This will make the mob load object 31404 into the room (see ROOM:oload).
lua/ch/oload.txt · Last modified: 2017/02/16 23:13 by vodur