lua:ch:getval
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Getval works similar to qstatus, but with the setval command. Immortals can look up values on a player with the "qlist" command.
Syntax: getval("arg1", arg2)
The first argument is the string/name of the value. The second argument is the value of the string you're checking.
Example:
ifch:getval("minotaur_kill") == 1 then
sendtochar(ch, "You've killed the minotaur!\n\r"
)
end
In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they've killed the minotaur, if the value of "minotaur_kill" was equal to 1.
lua/ch/getval.1419665985.txt.gz · Last modified: 2014/12/27 07:39 by vodur