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cancel
Syntax 1: cancel()
Cancels any delayed functions linked to the game object invoking the cancel that have no tag set.
Syntax 2: cancel("*")
Cancels any and all delayed functions linked to the game object invoking the cancel.
Syntax 3: cancel(tag[string])
Cancels any delayed functions linked to the game object invoking the cancel whose tag matches the tag argument.
Example1:
functiondo_stuff()
goto(31404)
mdo("dance")
goto(10204)
end
delay(10,do_stuff)
cancel() – do_stuff will never run
Example2:
functiondo_stuff()
goto(31404)
mdo("dance")
goto(10204)
end
delay(10,do_stuff, "stuff") – Give the delay a "stuff" tag so we can target it with cancel
cancel("*") – cancel all delays no matter what
Example3:
functiondo_stuff()
goto(31404)
mdo("dance")
goto(10204)
end
delay(10,do_stuff, "stuff") – Give the delay a "stuff" tag so we can target it with cancel
cancel("stuff") – do_stuff will never run
See delay