lua:cancelfunction
cancel
Syntax 1: cancel()
Cancels any delayed functions linked to the game object invoking the cancel that have no tag set.
Syntax 2: cancel("*")
Cancels any and all delayed functions linked to the game object invoking the cancel.
Syntax 3: cancel( tag<string> )
Cancels any delayed functions linked to the game object invoking the cancel whose tag matches the tag argument.
Example1:
function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff) cancel() -- do_stuff will never run
Example2:
function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel cancel("*") -- cancel all delays no matter what
Example3:
function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel cancel("stuff") -- do_stuff will never run
See delay
lua/cancelfunction.txt · Last modified: 2017/02/20 07:20 by vodur