oload is used to load an object into the game. Syntax: CH:oload(vnum) Returns the OBJ that was created. \\ Example: ch:oload(31404) This will make the character load object 31404 into their inventory.\\ \\ mob.room:oload(31404) This will make the mob load object 31404 into the room (see [[:lua:room:oload|ROOM:oload]]).