====== cancel ====== Syntax 1: cancel()\\ Cancels any delayed functions linked to the game object invoking the cancel that have no tag set. Syntax 2: cancel("*")\\ Cancels any and all delayed functions linked to the game object invoking the cancel. Syntax 3: cancel( tag )\\ Cancels any delayed functions linked to the game object invoking the cancel whose tag matches the tag argument. Example1: function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff) cancel() -- do_stuff will never run Example2: function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel cancel("*") -- cancel all delays no matter what Example3: function do_stuff() goto(31404) mdo("dance") goto(10204) end delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel cancel("stuff") -- do_stuff will never run See [[:lua:delayfunction|delay]]