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triggers:mprog:delay

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triggers:mprog:delay [2014/12/24 03:42] – created vodurtriggers:mprog:delay [2014/12/24 03:43] (current) vodur
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-DELAY Keyword : 'delay' Argument: number+DELAY Keyword : 'delay' 
 + 
 +Argument: number
  
 Explanation: The argument is a percentage chance. This trigger activates when the delay of a mobile (set with the MOB DELAY command) expires. This trigger can be used to create staged mobile behaviour, for example, a guardian could see a player entering a room, give a warning and activate a delay. If the player is still present when the delay expires, the guard would attack the player. (See also MOB REMEMBER). A mobile can have several delay triggers, but every time the delay timer expires, all the triggers are checked and the first successful one executed. Explanation: The argument is a percentage chance. This trigger activates when the delay of a mobile (set with the MOB DELAY command) expires. This trigger can be used to create staged mobile behaviour, for example, a guardian could see a player entering a room, give a warning and activate a delay. If the player is still present when the delay expires, the guard would attack the player. (See also MOB REMEMBER). A mobile can have several delay triggers, but every time the delay timer expires, all the triggers are checked and the first successful one executed.
triggers/mprog/delay.1419392564.txt.gz · Last modified: 2014/12/24 03:42 by vodur