triggers:aprog
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| triggers:aprog [2015/02/09 20:25] – vodur | triggers:aprog [2017/06/28 02:59] (current) – vodur | ||
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| Area progs are always lua scripts. | Area progs are always lua scripts. | ||
| - | ^Script Argument ^Type ^Note | | + | ^Script Argument^Type^Note| |
| - | |ch1 |[[: | + | |ch1|[[: |
| - | |trigger |string |see table | | + | |trigger|string|see table| |
| - | |trigtype |string |see table | | + | |trigtype|string|see table| |
| The actual area to which the script is attached can be referenced in the script through ' | The actual area to which the script is attached can be referenced in the script through ' | ||
| - | ^trigtype ^ch1 ^trigger ^Phrase type ^Description | | + | ^trigtype^ch1^trigger^Phrase type^Description| |
| - | |enter |enterer |none |number(%chance) |Fires when player enters the area | | + | |enter|enterer|none|number(%chance)|Fires when player enters the area. \\ See [[: |
| - | |< | + | |< |
| - | |renter |enterer |none |number(%chance) |Fires when player enters any room in the area | | + | |renter|enterer|none|number(%chance)|Fires when player enters any room in the area. \\ See [[: |
| - | |< | + | |< |
| - | |< | + | |< |
| - | |boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | | + | |boot|none|none|number(%chance)|Fires after mud boots or finishes copyover| |
| - | |shutdown |none |none |number(%chance) |Fires before mud shutdown/ | + | |shutdown|none|none|number(%chance)|Fires before mud shutdown/ |
| - | |connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | | + | |connect|connecter|none|number(%chance)|Fires when player connects in the area. Does not fire on reconnect.| |
| - | |quit |quitter |none |number(%chance) |Fires when player quits in the area | | + | |quit|quitter|none|number(%chance)|Fires when player quits in the area| |
| - | |void |voider |none |number(%chance) |Fires when player voids in the area | | + | |void|voider|none|number(%chance)|Fires when player voids in the area| |
| - | |unvoid |unvoider |none |number(%chance) |Fires immediately after player | + | |unvoid|unvoider|none|number(%chance)|Fires immediately after player |
| - | |death |dier |none |number(%chance) |Fires when player dies in the area. | | + | |death|dier|none|number(%chance)|Fires when player dies in the area. Fires before players location changes.| |
| - | |[[: | + | |< |
| + | |postreset|none|none|number(%chance)|Fires directly after the area resets.| | ||
| + | |[[: | ||
| - | |(< | + | |(< |
| When recalling, order of trigger processing is: rexit then exit then recall | When recalling, order of trigger processing is: rexit then exit then recall | ||
| \\ | \\ | ||
| + | |||
triggers/aprog.1423513506.txt.gz · Last modified: 2015/02/09 20:25 by vodur