lua:sharedtable
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| lua:sharedtable [2015/09/28 04:33] – vodur | lua:sharedtable [2015/09/28 16:36] (current) – vodur | ||
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| ====== ' | ====== ' | ||
| - | Any prog/script runs inside a script environment. See [[: | + | Any prog/script runs inside a script environment. See [[: |
| - | The ' | + | The ' |
| Using the ' | Using the ' | ||
| - | <lua> | + | <code lua> |
| + | shared.message=" | ||
| + | </code> | ||
| - | < | + | One can clear/reset the shared table by simply setting its value as an empty table: |
| - | shared.message="Hello world!" | + | <code lua> |
| + | shared={} | ||
| + | </ | ||
| + | |||
| + | Note that because players do not belong to a specific area, scripts run in a player environment do not have access to any shared table. This is important to consider when running scripts with luai/mprun or calling CH: | ||
| + | |||
| + | ===== Shared functions ===== | ||
| + | |||
| + | Just like any other lua table, ' | ||
| + | |||
| + | <code lua> | ||
| + | -- FUNCTION FOR DETERMINING GUILD AFFILIATION | ||
| + | -- send ch.class | ||
| + | function shared.find_guild(class) | ||
| + | if class == "warrior" | ||
| + | or class == " | ||
| + | or class == " | ||
| + | or class == " | ||
| + | return " | ||
| + | elseif class == " | ||
| + | or class == " | ||
| + | or class == " | ||
| + | return " | ||
| + | elseif class == " | ||
| + | or class == " | ||
| + | or class == " | ||
| + | return " | ||
| + | elseif class == " | ||
| + | or class == " | ||
| + | or class == " | ||
| + | or class == " | ||
| + | return " | ||
| + | elseif class == " | ||
| + | return " | ||
| + | elseif class == " | ||
| + | return " | ||
| + | end | ||
| + | end | ||
| + | </ | ||
| + | |||
| + | ===== Tables in ' | ||
| + | |||
| + | We can also put tables inside ' | ||
| + | |||
| + | <code lua> | ||
| + | shared.somevalues = { | ||
| + | bluecount=3, | ||
| + | yellowcount=5, | ||
| + | orangecount=1 | ||
| + | } | ||
| + | |||
| + | shared.module1={} | ||
| + | local good_vnums={1234, | ||
| + | function shared.module1.check_vnum(vnum) | ||
| + | for k,v in pairs(good_vnums) do | ||
| + | if v==vnum then return true | ||
| + | end | ||
| + | return false | ||
| + | end | ||
| + | </ | ||
| + | |||
| + | ===== Loading shared code ===== | ||
| + | |||
| + | When using shared table to store shared code such as helper functions, a typical way to do this is to put all the functions in a single prog and call this prog from any prog that uses the helper functions. Additionally, | ||
| + | |||
| + | Example using a loaded flag: | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1234 | ||
| + | if shared.helpers_loaded then return | ||
| + | |||
| + | function shared.helper1() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | function shared.helper2() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | shared.helpers_loaded=true | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1235 | ||
| + | loadprog(1234) | ||
| + | shared.helper1() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1236 | ||
| + | loadprog(1234) | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | Similar example using a module style: | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1234 | ||
| + | if shared.module1 then return | ||
| + | |||
| + | local module1={} | ||
| + | |||
| + | module1.helper1 = function() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | module1.helper2 = function() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | shared.module1 = module1 | ||
| + | </ | ||
| + | |||
| + | ==== Sharing with different prog types ==== | ||
| + | |||
| + | All prog types have access to ' | ||
| + | |||
| + | One strategy to overcome this limitation is to keep all the shared code in an aprog and load it from the different prog types accordingly: | ||
| + | |||
| + | <code lua> | ||
| + | -- aprog 1234, shared helper functions for all prog types | ||
| + | if shared.helpers_loaded then return | ||
| + | |||
| + | function shared.helper1() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | function shared.helper2() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | shared.helpers_loaded=true | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- aprog 1235 | ||
| + | loadprog(1234) | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1234 | ||
| + | mob.proto.area: | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- oprog 1234 | ||
| + | obj.proto.area: | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- rprog 1234 | ||
| + | room.area: | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | Using ' | ||
| + | |||
| + | <code lua> | ||
| + | -- helpers_example.lua, | ||
| + | if shared.helpers_loaded then return | ||
| + | |||
| + | function shared.helper1() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | function shared.helper2() | ||
| + | echo(" | ||
| + | end | ||
| + | |||
| + | shared.helpers_loaded=true | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- aprog 1235 | ||
| + | loadscript(' | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- mprog 1234 | ||
| + | loadscript(' | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- oprog 1234 | ||
| + | loadscript(' | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| + | </ | ||
| + | |||
| + | <code lua> | ||
| + | -- rprog 1234 | ||
| + | loadscript(' | ||
| + | shared.helper1() | ||
| + | shared.helper2() | ||
| </ | </ | ||
lua/sharedtable.1443414823.txt.gz · Last modified: 2015/09/28 04:33 by vodur