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lua:ch:stopcount

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lua:ch:stopcount [2015/04/02 02:45] – created vodurlua:ch:stopcount [2015/04/02 02:51] (current) vodur
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 +stopcount represents the number of combat rounds the CH is 'stopped', meaning can't perform any combat attacks.
  
 +This value automatically decrements every round (0.75 seconds) whether in combat or not.
  
 **Get** **Get**
  
-Get the base hitroll value for the CH.+Get CH's current stopcount.
  
 **Set** **Set**
  
-NPC only. Set the base hitroll value for the CH. Any adjustment to base hitroll value is reflected directly in the effective hitroll value. +Set CH's current stopcountValid range is 0 to 10.
  
lua/ch/stopcount.1427942748.txt.gz · Last modified: 2015/04/02 02:45 by vodur