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lua:ch:getval

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lua:ch:getval [2014/12/27 07:41] vodurlua:ch:getval [2015/09/03 04:45] (current) vodur
Line 1: Line 1:
-Getval works similar to qstatus, but with the setval command. Immortals can look up values on a player with the "qlist" command. +See [[:lua:getval|getval]].
- +
-Syntaxgetval("arg1", arg2) +
- +
-The first argument is the string/name of the value. The second argument is the value of the string you're checking. +
- +
-Example: +
- +
-<code lua+
-if ch:getval("minotaur_kill") == 1 then +
-    sendtochar( ch , "You've killed the minotaur!\n\r"+
-end +
-</code> +
- +
-In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they've killed the minotaur, if the value of "minotaur_kill" was equal to 1.+
  
lua/ch/getval.1419666067.txt.gz · Last modified: 2014/12/27 07:41 by vodur