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lua:ch:addaffect [2015/08/07 21:13] vodurlua:ch:addaffect [2024/07/11 18:34] (current) astark
Line 1: Line 1:
 Syntax: Syntax:
  
-addaffect( where["affects"], type, level, duration, location, modifier, bitvector )\\ +addaffect( where<"affects">, type, level, duration, location, modifier, bitvector )\\ 
-addaffect( where["affects"], "custom_affect", level, duration, location, modifier, bitvector, customtag )\\ +addaffect( where<"affects">, "custom_affect", level, duration, location, modifier, bitvector, customtag )\\ 
-addaffect( where["immune"|"resist"|"vuln"], type, level, duration, bitvector )\\ +addaffect( where<"immune"|"resist"|"vuln">, type, level, duration, bitvector )\\ 
-addaffect( where["immune"|"resist"|"vuln"], "custom_affect", level, duration, bitvector, customtag )+addaffect( where<"immune"|"resist"|"vuln">, "custom_affect", level, duration, bitvector, customtag )
  
 Arguments: Arguments:
- 
 <code> <code>
 +
 where - As indicated, could be affects, immune, resist, or vuln. where - As indicated, could be affects, immune, resist, or vuln.
 type  - Skill name or "custom_affect" ( see skill_table ) type  - Skill name or "custom_affect" ( see skill_table )
Line 14: Line 14:
 duration - Integer. Duration in ticks, -1 for indefinite. duration - Integer. Duration in ticks, -1 for indefinite.
 location - What does it affect ( see apply_flags table ). location - What does it affect ( see apply_flags table ).
 +modifier - How much does it affect, i.e. skills -100)
 bitvector - Affect flag to add ( see affect_flags table ). bitvector - Affect flag to add ( see affect_flags table ).
 customtag - String. Custom name for the affect. This is what will show with 'affects' command. customtag - String. Custom name for the affect. This is what will show with 'affects' command.
 +
 </code> </code>
  
Line 21: Line 23:
  
 <code lua> <code lua>
 +--------------where--------type---------lvl--dur--location--mod--bitvec---custom-tag
 ch:addaffect("affects","custom_affect", 100, -1, "skills", -100, "none", "Irena's curse") ch:addaffect("affects","custom_affect", 100, -1, "skills", -100, "none", "Irena's curse")
 ch:addaffect("affects","custom_affect", 100, -1, "stats", -100, "none", "Irena's curse") ch:addaffect("affects","custom_affect", 100, -1, "stats", -100, "none", "Irena's curse")
 +
 </code> </code>
  
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 You are affected by the following spells: You are affected by the following spells:
 Special: Irena's curse : modifies all stats by -100 indefinitely (Lvl 100) Special: Irena's curse : modifies all stats by -100 indefinitely (Lvl 100)
- 
                        : modifies all skills by -100 indefinitely (Lvl 100)                        : modifies all skills by -100 indefinitely (Lvl 100)
 +
 </code> </code>
  
 Example2: Example2:
 +
 +<code>
 +--------------where--------type------lvl--dur-loc--mod--bitv
 +ch:addaffect( "affects", "paroxysm", 100, 1, "none", 0, "none")
 +
 +</code>
 +
 +<code>
 +You are affected by the following spells:
 +Ability: paroxysm       : modifies none by 0 for 1 hours (Lvl 99)
 +
 +</code>
 +
 +Example 3:
 +
 +<code lua>
 +-----------where-------type--------lvl--dur---bitv---customtag
 +​addaffect("vuln", "custom_affect", 100, 100, "fire", "Scorched skin")
 +
 +</code>
 +
 +<code>
 +Special: Scorched skin  : modifies none by 0 for 100 hours (Lvl 100)
 +
 +</code>
 +
  
lua/ch/addaffect.1438981982.txt.gz · Last modified: 2015/08/07 21:13 (external edit)