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lua:cancelfunction [2014/12/27 07:11] – created vodurlua:cancelfunction [2017/02/20 07:20] (current) vodur
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 ====== cancel ====== ====== cancel ======
  
-Syntax 1: cancel() \\+Syntax 1: cancel()\\
 Cancels any delayed functions linked to the game object invoking the cancel that have no tag set. Cancels any delayed functions linked to the game object invoking the cancel that have no tag set.
  
-Syntax 2: cancel("%%*%%") \\+Syntax 2: cancel("<nowiki>*</nowiki>")\\
 Cancels any and all delayed functions linked to the game object invoking the cancel. Cancels any and all delayed functions linked to the game object invoking the cancel.
  
-Syntax 3: cancel(tag[string]) \\+Syntax 3: cancel( tag<string)\\
 Cancels any delayed functions linked to the game object invoking the cancel whose tag matches the tag argument. Cancels any delayed functions linked to the game object invoking the cancel whose tag matches the tag argument.
  
 Example1: Example1:
  
-functiondo_stuff()\\ +<code lua> 
-goto(31404)\\ +function do_stuff() 
-mdo("dance")\\ +    goto(31404) 
-goto(10204)\\ +    mdo("dance"
-end\\ +    goto(10204) 
-\\ +end 
-delay(10,do_stuff)\\+ 
 +delay(10, do_stuff)
 cancel() -- do_stuff will never run cancel() -- do_stuff will never run
 +</code>
  
 Example2: Example2:
  
-functiondo_stuff()\\ +<code lua> 
-goto(31404)\\ +function do_stuff() 
-mdo("dance")\\ +    goto(31404) 
-goto(10204)\\ +    mdo("dance"
-end\\ +    goto(10204) 
-\\ +end 
-delay(10,do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel\\ + 
-cancel("%%*%%") -- cancel all delays no matter what+delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel 
 +cancel("*") -- cancel all delays no matter what 
 +</code>
  
 Example3: Example3:
  
-functiondo_stuff()\\ +<code lua> 
-goto(31404)\\ +function do_stuff() 
-mdo("dance")\\ +    goto(31404) 
-goto(10204)\\ +    mdo("dance"
-end\\ +    goto(10204) 
-\\ +end 
-delay(10,do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel\\+ 
 +delay(10, do_stuff, "stuff") -- Give the delay a "stuff" tag so we can target it with cancel
 cancel("stuff") -- do_stuff will never run cancel("stuff") -- do_stuff will never run
 +</code>
  
 See [[:lua:delayfunction|delay]] See [[:lua:delayfunction|delay]]
 +
  
lua/cancelfunction.1419664269.txt.gz · Last modified: 2014/12/27 07:11 by vodur