building:roomedit
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building:roomedit [2015/09/25 23:59] – [An exit to a room that doesn't exist yet] vodur | building:roomedit [2015/10/14 01:09] (current) – vodur | ||
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\\ | \\ | ||
This should be the first stap of the actual building of an area.\\ | This should be the first stap of the actual building of an area.\\ | ||
- | Rooms are probably the most important things in an area. \\ | + | Rooms are probably the most important things in an area.\\ |
To make a new room, type 'redit create < | To make a new room, type 'redit create < | ||
To edit the room you are in, type ' | To edit the room you are in, type ' | ||
To edit an existing room somewhere else, type 'redit < | To edit an existing room somewhere else, type 'redit < | ||
- | Yeah, this is easy you will think now... Well, it is!\\ | + | Yeah, this is easy you will think now… Well, it is!\\ |
To see the room as it is and to see what you can change in a room, just type\\ | To see the room as it is and to see what you can change in a room, just type\\ | ||
' | ' | ||
redit too after you're tired of trying to come up with new places, do this\\ | redit too after you're tired of trying to come up with new places, do this\\ | ||
by typing ' | by typing ' | ||
- | \\ | ||
===== Room names ===== | ===== Room names ===== | ||
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Try not to give a room name flashing colors or a background color or\\ | Try not to give a room name flashing colors or a background color or\\ | ||
something like that, we're making a place for people to walk around in\\ | something like that, we're making a place for people to walk around in\\ | ||
- | without getting blinded.\\ | + | without getting blinded. |
===== The room description ===== | ===== The room description ===== | ||
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Format does a wordwrap on the room, giving all the lines almost the same length so\\ | Format does a wordwrap on the room, giving all the lines almost the same length so\\ | ||
it looks better. | it looks better. | ||
- | |||
===== Room flags ===== | ===== Room flags ===== | ||
- | Almost every room should have one or more room flags. The room flags tells what kind \\ | + | Almost every room should have one or more room flags. The room flags tells what kind\\ |
- | of place the room is and what works and what not. Rooms marked with the ' | + | of place the room is and what works and what not. Rooms marked with the ' |
flag for example, will be places like buildings or caves. Messages of the weather or\\ | flag for example, will be places like buildings or caves. Messages of the weather or\\ | ||
- | night and day will not be given here and skills like forage won't work here. \\ | + | night and day will not be given here and skills like forage won't work here.\\ |
- | For a list of room flags type '? room' while in redit. The names of the room \\ | + | For a list of room flags type '? room' while in redit. The names of the room\\ |
flags should explain just what they do.\\ | flags should explain just what they do.\\ | ||
Room flags or toggled on or off, do this by typing\\ | Room flags or toggled on or off, do this by typing\\ | ||
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To turn off a room flag, simply type 'room < | To turn off a room flag, simply type 'room < | ||
More flags can be added at one time just by typing more flags after ' | More flags can be added at one time just by typing more flags after ' | ||
+ | |||
+ | ==== Some room flag descriptions: | ||
+ | |||
+ | < | ||
+ | -dark You need a light to see here. | ||
+ | -no_mob | ||
+ | -indoors | ||
+ | -private | ||
+ | -safe You cannot kill or use any offensive spells=skills here. | ||
+ | -solitary | ||
+ | -pet_shop | ||
+ | -no_recall | ||
+ | -imp_only | ||
+ | -gods_only | ||
+ | -heroes_only | ||
+ | -newbies_only Only players with level below 5 can go here. | ||
+ | -law KILLER and THIEF flag will be active here. | ||
+ | -donation | ||
+ | -nowhere | ||
+ | -snare | ||
+ | -blacksmith | ||
+ | -jail Jail for naughty players, won't need this. | ||
+ | </ | ||
===== Sector flags ===== | ===== Sector flags ===== | ||
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To see a list of sector flags, type '? sector' | To see a list of sector flags, type '? sector' | ||
explain what they do. To change the sector flag simply type ' | explain what they do. To change the sector flag simply type ' | ||
+ | |||
+ | ==== Some sector flag descriptions: | ||
+ | |||
+ | < | ||
+ | - inside | ||
+ | - city The room is outside, but skills like forage and the like still won't work. | ||
+ | - field A field... ehm... you know | ||
+ | - forest | ||
+ | - hills | ||
+ | - mountain | ||
+ | - shallow | ||
+ | - deep Deep water, need swim to move around unless you have fly. | ||
+ | - underwater | ||
+ | - air Need fly to move in, out and around. | ||
+ | - desert | ||
+ | </ | ||
===== Exits ===== | ===== Exits ===== | ||
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==== An exit to a room that already exists ==== | ==== An exit to a room that already exists ==== | ||
+ | |||
+ | To create this exit, make sure the room you want to create an exit to doesn' | ||
+ | have an exit in the direction leading back to this room. To make this exit, type\\ | ||
+ | '< | ||
+ | direction, it will also make an exit back to this room in the other room. So if you' | ||
+ | in room 1000 and type 'east link 1001' an east exit to room 1001 will be made in the\\ | ||
+ | room you're in, and a west exit to this room will be made in room 1001. (If there was\\ | ||
+ | already a west exit in room 1001, you will get an error message) | ||
==== One way exits ==== | ==== One way exits ==== | ||
+ | |||
+ | One way exits will (as the name says) make an exit in the room you're working on, but\\ | ||
+ | won't make an exit back to the room. To make a one way exit, type\\ | ||
+ | '< | ||
+ | So if you would be in room 1000 and type 'south room 1001', there will be a south exit\\ | ||
+ | to room 1001, but room 1001 would not have a way back, and another north exit can\\ | ||
+ | be made in room 1001 to a totally different room. | ||
===== Signs ===== | ===== Signs ===== | ||
+ | |||
+ | When you add a sign in the room, be sure you put something in the room description to\\ | ||
+ | tell the players there is a sign in the room. (It will not make an object in the room\\ | ||
+ | saying 'a sign stands here' | ||
+ | be a plaque, some carvings, a writing in the sand… To make a sign type\\ | ||
+ | 'ed add < | ||
+ | You will be put in an editor where you can type what the sign says. You can format the\\ | ||
+ | sign by typing ed format < | ||
+ | work too. After the sign has been made, everyone typing 'look < | ||
+ | the sign says.\\ | ||
+ | To delete a sign, type 'ed delete < | ||
+ | To edit a sign, type 'ed edit < | ||
===== Doors ===== | ===== Doors ===== | ||
+ | |||
+ | After making an exit to a certain direction, you can add a door to that exit.\\ | ||
+ | Syntax: '< | ||
+ | To see the different door flags, type '? exit', the names explain what they\\ | ||
+ | do to the door, the difficulty flags say how hard the door is to pick. | ||
+ | |||
+ | ==== Locked Doors ==== | ||
+ | |||
+ | To lock a door, set the locked flag to mark it as a locked door, but you need to\\ | ||
+ | add a key to the door too. BEFORE YOU ASSIGN A KEY TO A DOOR MAKE SURE YOU MAKE\\ | ||
+ | THE KEY FIRST! If the object you assign as key doesn' | ||
+ | VERY bad things happen! You can add the key later to a locked door in case you\\ | ||
+ | forgot making the key. | ||
===== Shops ===== | ===== Shops ===== | ||
+ | |||
+ | A shop is nothing more than a room with a shopkeeper mob in it. So make a normal\\ | ||
+ | room and put a shopkeeper mob there. (more in medit)\\ | ||
+ | There is one shop that doesn' | ||
+ | Petshops need to be flagged with the petshop room flag.\\ | ||
+ | The next vnum will automaticly be marked as a pet shop storage room. All the mobs\\ | ||
+ | resetting here should be marked as pet, and the room should be gods_only and\\ | ||
+ | have no entrances or exits. | ||
building/roomedit.1443225567.txt.gz · Last modified: 2015/09/25 23:59 by vodur