building:resetedit
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building:resetedit [2015/09/26 00:18] – [Resetting mobiles:] vodur | building:resetedit [2015/09/26 00:19] (current) – [<font 14px font-weight: normal; line-height: 1.4;/inherit;;inherit;;inherit>Other reset commands:</font>] vodur | ||
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the same time, but will add one mob each reset-sequence until there are 10. | the same time, but will add one mob each reset-sequence until there are 10. | ||
- | ===== <font inherit/ | + | ===== Resetting |
- | ===== <font 14px font-weight: normal; line-height: | + | Objects repop at a different way than mobs, this because an object can either\\ |
+ | be loaded on the ground or on a mob or in a container.\\ | ||
+ | To put an item on a mob, you must first add the reset of the mob. All the\\ | ||
+ | objects that reset after that will be loaded on the mob unless you mark the\\ | ||
+ | reset to load it in the room.\\ | ||
+ | Syntax: ' | ||
+ | This loads the object and puts it on the last mob resetted in the room. To\\ | ||
+ | see the different locations, use '? wear-loc'.\\ | ||
+ | Syntax: 'reset < | ||
+ | This will load the object in the room on the ground.\\ | ||
+ | Syntax: ' | ||
+ | This will load the object in the assigned container. Make sure this container\\ | ||
+ | is in the room before trying to add the reset, most likely the reset will not\\ | ||
+ | be added, but it may crash the mud if it's not done right.\\ | ||
+ | NOTE: Resetting in containers is very bugged! Do not do this unless there is\\ | ||
+ | no other way, and even then, if it's important, it may be better to use mprogs\\ | ||
+ | that put the object in the container. | ||
- | ===== | + | ===== Other reset commands: |
+ | |||
+ | ' | ||
+ | 'redit reset' | ||
===== Quick resets: ===== | ===== Quick resets: ===== |
building/resetedit.1443226712.txt.gz · Last modified: 2015/09/26 00:18 by vodur