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building:objectedit [2015/09/26 00:10] – [WAffects] vodurbuilding:objectedit [2015/09/26 00:13] (current) – [<font inherit/inherit;;inherit;;inherit>Wear</font>] vodur
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 This sets what the object is. Is is a fountain, a container, a sword or\\ This sets what the object is. Is is a fountain, a container, a sword or\\
-a piece of armor... '? type' should show a list of types, the names should\\+a piece of armor… '? type' should show a list of types, the names should\\
 explain themselves. (NOTE: Do NOT use roomkey, use key instead!)\\ explain themselves. (NOTE: Do NOT use roomkey, use key instead!)\\
 Setting the type, as you just might have guessed, 'type <type>'\\ Setting the type, as you just might have guessed, 'type <type>'\\
 Since we're makings a sword, set type to 'type weapon'.\\ Since we're makings a sword, set type to 'type weapon'.\\
-Some new object flags v0 to v4 will appear now, we'll discuss those later.\\ +Some new object flags v0 to v4 will appear now, we'll discuss those later. 
-===== \\ + 
-Wear =====+===== Wear =====
  
 This is the wear location of the item. When you want the eq to be worn or even just\\ This is the wear location of the item. When you want the eq to be worn or even just\\
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 location! (besides 'take' that is) Our sword will obviously be wielded so type\\ location! (besides 'take' that is) Our sword will obviously be wielded so type\\
 'wear take wield'.\\ 'wear take wield'.\\
-To remove a wear flag, type 'wear <flag>' again.\\+To remove a wear flag, type 'wear <flag>' again. 
 ===== Material ===== ===== Material =====
  
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 The names of the v0 to v4 should be self-explaining. Typing '? <v-keyword>'\\ The names of the v0 to v4 should be self-explaining. Typing '? <v-keyword>'\\
 gives a list of values that can be assigned to them if there is one. gives a list of values that can be assigned to them if there is one.
 +
  
 ===== WAffects ===== ===== WAffects =====
  
 Mobifiers can be added to an object, changing stats, hps, mana, etc. when you\\ Mobifiers can be added to an object, changing stats, hps, mana, etc. when you\\
-wear the eq.\\ 
-Syntax: 'addaffect <location> <modifier>'.\\ 
-Locations are the first 3 letters of a stat (luc, str, dex), hp/mana/moves or\\ 
-staves/hitroll/damroll/ac.\\ 
-Make sure the modifiers you add to an object are all according to\\ 
-specs. (If you don't have specs, ask imms a.s.a.p!)\\ 
-To remove an affect, type 'delaff <modifier_number>'. 
- 
-===== Mobifiers<font 14px font-weight: normal; line-height: 1.4;/inherit;;inherit;;inherit>can be added to an object, changing stats,</font> hps<font 14px font-weight: normal; line-height: 1.4;/inherit;;inherit;;inherit>,</font> mana<font 14px font-weight: normal; line-height: 1.4;/inherit;;inherit;;inherit>, etc. when you</font>  ===== 
- 
 wear the eq.\\ wear the eq.\\
 Syntax: 'addaffect <location> <modifier>'.\\ Syntax: 'addaffect <location> <modifier>'.\\
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 ===== Extra descriptions ===== ===== Extra descriptions =====
  
-===== <font 14px font-weight: normal; line-height: 1.4;/inherit;;inherit;;inherit>Adding extra descriptions, to a map for example, work the same way as in redit.</font>  ===== +Adding extra descriptions, to a map for example, work the same way as in redit.\\ 
- +'ed add <keyword>', 'ed edit <keyword>', 'ed delete <keyword>', \\
-'ed add <keyword>', 'ed edit <keyword>', 'ed delete <keyword>',\\+
 'ed format <keyword>'. 'ed format <keyword>'.
  
building/objectedit.1443226211.txt.gz · Last modified: 2015/09/26 00:10 by vodur