User Tools

Site Tools


building:objectedit

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
building:objectedit [2015/09/26 00:07] – [Weight] vodurbuilding:objectedit [2015/09/26 00:13] (current) – [<font inherit/inherit;;inherit;;inherit>Wear</font>] vodur
Line 55: Line 55:
  
 This sets what the object is. Is is a fountain, a container, a sword or\\ This sets what the object is. Is is a fountain, a container, a sword or\\
-a piece of armor... '? type' should show a list of types, the names should\\+a piece of armor… '? type' should show a list of types, the names should\\
 explain themselves. (NOTE: Do NOT use roomkey, use key instead!)\\ explain themselves. (NOTE: Do NOT use roomkey, use key instead!)\\
 Setting the type, as you just might have guessed, 'type <type>'\\ Setting the type, as you just might have guessed, 'type <type>'\\
 Since we're makings a sword, set type to 'type weapon'.\\ Since we're makings a sword, set type to 'type weapon'.\\
-Some new object flags v0 to v4 will appear now, we'll discuss those later.\\ +Some new object flags v0 to v4 will appear now, we'll discuss those later. 
-===== \\ + 
-Wear =====+===== Wear =====
  
 This is the wear location of the item. When you want the eq to be worn or even just\\ This is the wear location of the item. When you want the eq to be worn or even just\\
Line 70: Line 70:
 location! (besides 'take' that is) Our sword will obviously be wielded so type\\ location! (besides 'take' that is) Our sword will obviously be wielded so type\\
 'wear take wield'.\\ 'wear take wield'.\\
-To remove a wear flag, type 'wear <flag>' again.\\+To remove a wear flag, type 'wear <flag>' again. 
 ===== Material ===== ===== Material =====
  
Line 81: Line 82:
 To remove a flag, just toggle it off by typing it again. Our weapon is nice looking\\ To remove a flag, just toggle it off by typing it again. Our weapon is nice looking\\
 equipment, so let's make it 'extra glow hum burnproof bless magic' equipment, so let's make it 'extra glow hum burnproof bless magic'
 +
 +===== v0 to v4 =====
 +
 +Most object types have special values, to determine the damroll of a weapon,\\
 +to assign a portal to lead to a certain vnum, to assign a liquid type to\\
 +a drink container or fountain.\\
 +The v0 to v4 changes, some have all, some have 3, some have none.\\
 +The names of the v0 to v4 should be self-explaining. Typing '? <v-keyword>'\\
 +gives a list of values that can be assigned to them if there is one.
 +
 +
 +===== WAffects =====
 +
 +Mobifiers can be added to an object, changing stats, hps, mana, etc. when you\\
 +wear the eq.\\
 +Syntax: 'addaffect <location> <modifier>'.\\
 +Locations are the first 3 letters of a stat (luc, str, dex), hp/mana/moves or\\
 +staves/hitroll/damroll/ac.\\
 +Make sure the modifiers you add to an object are all according to\\
 +specs. (If you don't have specs, ask imms a.s.a.p!)\\
 +To remove an affect, type 'delaff <modifier_number>'.
 +
 +===== Extra descriptions =====
 +
 +Adding extra descriptions, to a map for example, work the same way as in redit.\\
 +'ed add <keyword>', 'ed edit <keyword>', 'ed delete <keyword>', \\
 +'ed format <keyword>'.
  
building/objectedit.1443226051.txt.gz · Last modified: 2015/09/26 00:07 by vodur