building:objectedit
Differences
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| building:objectedit [2015/09/26 00:05] – vodur | building:objectedit [2015/09/26 00:13] (current) – [<font inherit/inherit;;inherit;;inherit>Wear</font>] vodur | ||
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| you carry it. So the trousers would weigh 1 pound is you set it to 10. Our weapon is\\ | you carry it. So the trousers would weigh 1 pound is you set it to 10. Our weapon is\\ | ||
| a pretty big sword, so let's set weight to 10 pounds by typing ' | a pretty big sword, so let's set weight to 10 pounds by typing ' | ||
| + | |||
| + | ===== Object type ===== | ||
| + | |||
| + | This sets what the object is. Is is a fountain, a container, a sword or\\ | ||
| + | a piece of armor… '? type' should show a list of types, the names should\\ | ||
| + | explain themselves. (NOTE: Do NOT use roomkey, use key instead!)\\ | ||
| + | Setting the type, as you just might have guessed, 'type < | ||
| + | Since we're makings a sword, set type to 'type weapon' | ||
| + | Some new object flags v0 to v4 will appear now, we'll discuss those later. | ||
| + | |||
| + | ===== Wear ===== | ||
| + | |||
| + | This is the wear location of the item. When you want the eq to be worn or even just\\ | ||
| + | picked up, always have ' | ||
| + | be loaded in the room and can't be picked up (this is funny when you do it with cash ;)\\ | ||
| + | '? wear' will show the different wear locations, you should know those already.\\ | ||
| + | To set it, type 'wear <wear location>' | ||
| + | location! (besides ' | ||
| + | 'wear take wield' | ||
| + | To remove a wear flag, type 'wear < | ||
| + | |||
| + | ===== Material ===== | ||
| + | |||
| + | Whatever it's supposed to do, it doesn' | ||
| + | want to, or fill it in if you have too much free time.\\ | ||
| + | ===== Extra flags ===== | ||
| + | |||
| + | Extra flags are things like hum, glow, sticky, magic, noremove, whatever.\\ | ||
| + | '? extra' will show a list. Set it with 'extra <1 or more flags>' | ||
| + | To remove a flag, just toggle it off by typing it again. Our weapon is nice looking\\ | ||
| + | equipment, so let's make it 'extra glow hum burnproof bless magic' | ||
| + | |||
| + | ===== v0 to v4 ===== | ||
| + | |||
| + | Most object types have special values, to determine the damroll of a weapon,\\ | ||
| + | to assign a portal to lead to a certain vnum, to assign a liquid type to\\ | ||
| + | a drink container or fountain.\\ | ||
| + | The v0 to v4 changes, some have all, some have 3, some have none.\\ | ||
| + | The names of the v0 to v4 should be self-explaining. Typing '? < | ||
| + | gives a list of values that can be assigned to them if there is one. | ||
| + | |||
| + | |||
| + | ===== WAffects ===== | ||
| + | |||
| + | Mobifiers can be added to an object, changing stats, hps, mana, etc. when you\\ | ||
| + | wear the eq.\\ | ||
| + | Syntax: ' | ||
| + | Locations are the first 3 letters of a stat (luc, str, dex), hp/ | ||
| + | staves/ | ||
| + | Make sure the modifiers you add to an object are all according to\\ | ||
| + | specs. (If you don't have specs, ask imms a.s.a.p!)\\ | ||
| + | To remove an affect, type ' | ||
| + | |||
| + | ===== Extra descriptions ===== | ||
| + | |||
| + | Adding extra descriptions, | ||
| + | 'ed add < | ||
| + | 'ed format < | ||
building/objectedit.1443225956.txt.gz · Last modified: 2015/09/26 00:05 by vodur