After reaching the highest possible level a mortal can gain (i.e. level 100),
character can ascend. Ascending has the following consequences:
 
- Rebirth as a level 1 remort 0 character.
- ETL increases by 500 + 100 * ascent level.
 
+ Specialization as a subclass, which grants bonus skills.
+ Mastery point maximum increases by 1 each remort, capped at 100.
 
There is no limit to how often a character may ascent, but after 5 ascents no
additional benefits are gained (due to the cap on mastery points).
Ascended characters are considered 6 levels higher for pkill range purposes,
regardless of their number of ascents.
 
Character can only have one subclass. This is chosen at the time of ascent,
and can only be changed for the first 3 remorts or by re-ascending.
Subclasses grant bonus skills. These function exactly like race skills.
The showsubclass command provides details on available subclasses.
     warrior: juggernaut, warhulk, blademaster
       thief: mobster, shadowdancer, demolitionist
      cleric: chosen, mystic, warpriest
        mage: mystic, warmage, warlock
   gladiator: warhulk, blademaster, berserker
     samurai: blademaster, kensai, stormlord
     paladin: blademaster, chosen, crusader
    assassin: shadowdancer, demolitionist, slayer
       ninja: shadowdancer, shadowblade, shaolin
        monk: chosen, shaolin, sacred fist
     templar: chosen, mystic, crusader
 illusionist: mystic, warmage, trickster
  gunslinger: demolitionist, terminator, sniper
      ranger: stormlord, sniper, beastmaster
 necromancer: warlock, defiler, dreadlord

Subclass: juggernaut ( warrior )

Skill                 Level  Percent
           true grit     10    100%
         shield wall     20    100%
             bulwark     30    100%

Subclass: warhulk ( warrior gladiator )

Skill                 Level  Percent
       goblincleaver     10    100%
       massive swing     50    100%

Subclass: blademaster ( warrior gladiator samurai paladin )

Skill                 Level  Percent
             riposte     30    100%
       blade barrier     50    100%

Subclass: mobster ( thief )

Skill                 Level  Percent
             gang up     30    100%
       call sidekick     50     90%

Subclass: shadowdancer ( thief assassin ninja )

Skill                 Level  Percent
 hide in plain sight     10    100%
    shadow companion     30    100%

Subclass: demolitionist ( thief assassin gunslinger )

Skill                 Level  Percent
             evasion     30    100%
     high explosives     50    100%

Subclass: chosen ( cleric paladin monk templar )

Skill                 Level  Percent
      divine channel      1    100%

Subclass: mystic ( cleric mage templar illusionist )

Skill                 Level  Percent
     mystic infusion     10    100%

Subclass: warpriest ( cleric )

Skill                 Level  Percent
             heroism     30    100%
        divine power     50    100%
           bloodbath     70     80%

Subclass: warmage ( mage illusionist )

Skill                 Level  Percent
        warmage edge     30    100%
      combat casting     50    100%

Subclass: warlock ( mage necromancer )

Skill                 Level  Percent
      eldritch blast     10    100%
      eldritch curse     30    100%
          shadowwalk     50     80%

Subclass: berserker ( gladiator )

Skill                 Level  Percent
       savage frenzy     30    100%

Subclass: kensai ( samurai )

Skill                 Level  Percent
        bonded blade     10    100%
      piercing blade     30    100%
           beheading     50    100%

Subclass: stormlord ( samurai ranger )

Skill                 Level  Percent
    elemental strike     10    100%
          immolation     40     80%
       electrocution     41     80%
       absolute zero     42     80%

Subclass: crusader ( paladin templar )

Skill                 Level  Percent
        holy avenger     30    100%
  divine retribution     50    100%

Subclass: slayer ( assassin )

Skill                 Level  Percent
            estimate     10    100%
    exploit weakness     30    100%

Subclass: shadowblade ( ninja )

Skill                 Level  Percent
       shadow strike     30    100%
         shadow body     50    100%

Subclass: shaolin ( ninja monk )

Skill                 Level  Percent
        lethal hands     10    100%
       unarmed parry     30    100%

Subclass: sacred fist ( monk )

Skill                 Level  Percent
              mantra     30    100%
             anatomy     50     80%
       empower spell     70     80%

Subclass: trickster ( illusionist )

Skill                 Level  Percent
           deception     30    100%
      improved invis     50    100%
            flanking     70     80%

Subclass: terminator ( gunslinger )

Skill                 Level  Percent
          rapid fire     10    100%
        third attack     50     80%
         bullet rain     70    100%

Subclass: sniper ( gunslinger ranger )

Skill                 Level  Percent
        precise shot     10    100%
              ambush     60    100%

Subclass: beastmaster ( ranger )

Skill                 Level  Percent
       beast mastery     10    100%
     water elemental     50    100%
         chain spell     70     80%

Subclass: defiler ( necromancer )

Skill                 Level  Percent
     arcane defiling     10    100%
         inquisition     30     80%

Subclass: dreadlord ( necromancer )

Skill                 Level  Percent
    army of darkness     30    100%
      aura of menace     50     80%