Aarchon MUD - Races

In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Assassin Cleric Gladiator Gunslinger Illusionist
Mage Monk Necromancer Ninja Paladin
Ranger Samurai Templar Thief Warrior
Bard


Warriors represent the rank and file of those adventures who seek to solve problems by the application of direct physical force. Their field of expertise is, of course, weapons and combat skills, but they can also pick up some releated non-combat skills. Warriors advance quickly, even morso than their specialized combat-based counterparts.

Prime stat: Strength, Secondary Stats: Constitution, Discipline

Warriors are relatively versatile as they have many combat skills, while possessing a few magical traits that Gladiators do not. They make good group leaders through the effective use of the leadership skills. Warriors tend not to be incredible PKillers however they can hold their own in most situations.

Some skills/spells that are (mostly) unique to the Warrior class are:

Beheading
Berserk
Blade Dance
Charge
Fatal Blow
Leadership
Mass Combat
War Cry



Warrior Class Overview

Warriors have a reputation for their natural ability to lead and act as a tank for their groups. Their arsenal includes powerful offensive and defensive skills, along with a small grouping of magical spells, making them a truly versatile class.

Offense

Through the use of stances like blade dance and rage, Warriors are able to quickly boost their damage output. The war cry skill provides a substantial hitroll and damroll bonus to the warrior, and berserk puts the warrior into a frenzied state, boosting their damage by 20% at the cost of more moves per attack. Passive skills such as beheading and critical strike give the warrior an additional edge in combat. Last, warriors rely on their fatal blow skill to do extreme amounts of damage at the cost of movement points.

Defense

From a defensive perspective, Warriors have quite a few passive skills to provide aid. Iron Hide and Natural Resistance provide bonuses to armor class and saving throws. Mass Combat grants the warrior the ability to outmaneuver (dodge) their opponents when engaged in melee combat (fighting multiple enemies). Perhaps two of the warrior's most powerful defensive skills are guard, which reduces the number of attacks an enemy makes, and the aversion stance which tremendously increases a warrior's ability to dodge, parry, and block their opponent's attacks.

Role in Groups

Many times warriors are made the leader of their group due to the damage bonus they grant others with the passive leadership skill. Primarily fulfilling the duties of tanking, warriors are also gifted with the passive body guard skill, which increases their ability to automatically rescue members of their party who are being attacked.

Equipment Nuances

When acting as a tank, warriors can make a trade off to reduce damage but increase blocking ability. This is done by using a 1-handed weapon with a shield, as opposed to using a 2-handed weapon and shield or dual wielding. Using the percentages command you can see which combinations of weapons and shield offer the most effective blocking percentages. Any time a shield is used as a wrist shield, blocking abilities suffer.

Masteries

A warrior who wants to focus on their defensive traits will benefit from mastering skills like shield block, dodge, and parry. Those who prefer to focus more on the offensive side of things might master critical strike, second attack, and third attack.

Other Concepts

With the ability to use nearly every type of weapon, warriors should review the help weapon details help file to determine which weapon will best suit them. Swords for example provide an increased chance to parry, while polearms increase melee ability.