In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation.
Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells.
Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race
can be changed each remort -- your class is permanent.
Warriors represent the rank and file of those adventures who seek to solve problems by the application
of direct physical force. Their field of expertise is, of course, weapons and combat skills, but they can
also pick up some releated non-combat skills. Warriors advance quickly, even morso than their specialized
Prime stat: Strength, Secondary Stats: Constitution, Discipline
Warriors are relatively versatile as they have many combat skills, while possessing a few magical traits
that Gladiators do not. They make good group leaders through the effective use of the leadership skills.
Warriors tend not to be incredible PKillers however they can hold their own in most situations.
Some skills/spells that are (mostly) unique to the Warrior class are:
Warrior Class Overview
Warriors have a reputation for their natural ability to lead and act as a tank for their
groups. Their arsenal includes powerful offensive and defensive skills, along with a
small grouping of magical spells, making them a truly versatile class.
Through the use of stances like blade dance and rage,
Warriors are able to quickly boost their damage output. The war cry skill provides a
substantial hitroll and damroll bonus to the warrior, and berserk puts the warrior
into a frenzied state, boosting their damage by 20% at the cost of more moves per attack. Passive skills
such as beheading and critical strike give the warrior
an additional edge in combat. Last, warriors rely on their fatal blow skill to do
extreme amounts of damage at the cost of movement points.
From a defensive perspective, Warriors have quite a few passive skills to provide aid. Iron Hide
and Natural Resistance provide bonuses to armor class and saving throws. Mass Combat
grants the warrior the ability to outmaneuver (dodge) their opponents when engaged in melee combat (fighting multiple enemies).
Perhaps two of the warrior's most powerful defensive skills are guard, which reduces the number of
attacks an enemy makes, and the aversion stance which tremendously increases a warrior's ability
to dodge, parry, and block their opponent's attacks.
Role in Groups
Many times warriors are made the leader of their group due to the damage bonus they grant others with the passive
leadership skill. Primarily fulfilling the duties of tanking, warriors are also gifted
with the passive body guard skill, which increases their ability to automatically rescue
members of their party who are being attacked.
When acting as a tank, warriors can make a trade off to reduce damage but increase blocking ability. This is done
by using a 1-handed weapon with a shield, as opposed to using a 2-handed weapon and shield or dual wielding.
Using the percentages command you can see which combinations of weapons and shield offer the most effective blocking
percentages. Any time a shield is used as a wrist shield, blocking abilities suffer.
A warrior who wants to focus on their defensive traits will benefit from mastering skills like shield block, dodge,
and parry. Those who prefer to focus more on the offensive side of things might master critical strike, second attack,
and third attack.
With the ability to use nearly every type of weapon, warriors should review the help weapon details help file to determine
which weapon will best suit them. Swords for example provide an increased chance to parry, while polearms increase melee ability.