Aarchon MUD - Races

In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Assassin Cleric Gladiator Gunslinger Illusionist
Mage Monk Necromancer Ninja Paladin
Ranger Samurai Templar Thief Warrior
Bard


Samurai are warriors whose lives are based on honor, with the exception of the Ronin (lordless samurai). Samurai are fighters with an eastern flair, who can more easily learn the martial arts than their traditional western counterparts. They also invoke spirit power in the form of spells of two kinds : elemental (especially fire) and personal enhancements. They can draw on a small collection of divinely inspired magics to keep themselves pure to their cause.

Prime stat: Constitution, Secondary Stats: Discipline, Strength

Samurai is a good class for any kind of player. They're capable of leveling independently to some extent, and they excell in PKilling as well. Samurais utilize high damage combat stances like Blade Dance while retaining the ability to gate to other areas or haste themselves to increase their attacks.

Some skills/spells that are (mostly) unique to the Samurai class are:

Ashura
Blade Dance
Dimensional Blade
Elemental Blade
Finesse
Kamikaze
Puncture
Retribution
Wrist Shield