Aarchon MUD - Races

In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Assassin Cleric Gladiator Gunslinger Illusionist
Mage Monk Necromancer Ninja Paladin
Ranger Samurai Templar Thief Warrior
Bard


Rangers are skilled in the arts of wilderness survival, and have little use for cities. They are most at ease in natural surroundings and are masters of hunting and trapping. They have to most diverse skills of any class and can go their whole careers with little need for money or recalls.

Prime stat: Wisdom, Secondary Stats: Vitality, Strength

Rangers are one of the more magical warrior-types. Their survival skills make them a prime contender for leveling however they don't fare well in PK

Some skills/spells that are (mostly) unique to the Ranger class are:

Alchemy
Blind Fighting
Bow
Dual Axe
Giant Feller
Gobilncleaver
Enchant Arrow
Elemental Blade
First Aid
Forage
Path Finding
Soothe
Tempest
Treat Weapon
Wendigo