Aarchon MUD - Races

In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Assassin Cleric Gladiator Gunslinger Illusionist
Mage Monk Necromancer Ninja Paladin
Ranger Samurai Templar Thief Warrior
Bard


Ninjas are masters of fist, blade, and spell. they can move undetected using both stealth and magic to hide in the shadows. Ninjas can be deadly opponents in combat, but prefer subterfuge and misdirection. They are second only to monks in their martial arts prowess. A skilled ninja can take on any challenge due to their well-rounded set of abilities.

Prime stat: Agility, Secondary Stats: Discipline, Intelligence

As stated above, Ninjas are very versatile class. Although do they aren't a top contender in warfares, they can hold their own in PK. They're also great against mobs because of their many stances. Agility as a prime stat gives them a high move bonus.

Some skills/spells that are (mostly) unique to the Ninja class are:

Blind Fighting
Blade Dance
Choke Hold
Distract
Feint
Kamikaze
Shadowclaw
Shadowessence
Shadowsoul
Shadowwalk