Aarchon MUD - Races

In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation. Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells. Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race can be changed each remort -- your class is permanent.


Assassin Cleric Gladiator Gunslinger Illusionist
Mage Monk Necromancer Ninja Paladin
Ranger Samurai Templar Thief Warrior
Bard


Gunslingers adapt to almost any situation ... As long as it is in reach of a gun. Gunslingers begin their careers fairly helpless but towards the upper levels they achieve the ultimate mastery of their chosen weapons, and more than a little wisdom about the ways of the world. Before their journeys are through, they learn not only how to handle a gun, but also numerous crucial survival skills.

Prime stat: Luck, Secondary Stats: Dexterity, Constitution

Gunslingers are one of Aarchon's only modernesque classes, and possess many modern gun skills including snipe and aim. Their ability to damage mobs is surpassed by none, however they tend to lack in defense.

Some skills/spells that are (mostly) unique to the Gunslinger class are:

Aim
Assassination
Bloodbath
Burst
Drunken Fury
Elude
Estimate
Full-Auto
Hogtie
Semi-Auto
Set Snare
Showdown
Snipe
Target Practice