In Aarchon there are 16 different classes that you may choose, all of which are available at the time of creation.
Each class has some skills and/or spells that are shared with other classes, as well as its own unique skills and/or spells.
Remember that the race you select may have a dramatic impact on you class, so do your research and choose wisely. Your race
can be changed each remort -- your class is permanent.
Clerics are the most defensively orientated of all the classes. Most of their
spells focus on healing or defending the faithful, with their few combat spells
being far less powerful than those of mages. However, clerics are the best
class by far at healing magics, and they posess an impressive area of
protective magics, as well as fair combat prowess.
Prime stat: Wisdom, Secondary Stats: Charisma, Discipline
Clerics are one of the most difficult classes to level solo as they have
weak combat skills and their magic does very little damage at lower levels.
They are however unrivaled in their healing and enhancements powers which
means many players want them in their group. Through the use of protection auras,
cure mortal, and stances like Swayde's Mercy, Clerics are very tough to kill.
Some skills/spells that are (mostly) unique to the Cleric class are:
Cleric Class Overview
The cleric class is known for its powerful healing, curative, and protective magic,
making it an excellent support class. Their combat spells are minimal, but through
the use of maledictions they can still prove very deadly.
The animate dead spell allows for the summoning of zombies which can quickly
boost a cleric's damage output. Use chain spell meta-magic to buff and heal your
army, or simply act as a tank for your zombies and focus on healing yourself.
Use mantra to grant yourself an extra attack each round at the cost of mana,
and rely on empowered spell meta-magic to enhance your offensive spells. The
cause light/serious/critical, harm, and unearth spells are especially powerful.
On the exceptionally powerful opponents, maledictions like curse, slow, weaken,
and dispel magic will help level the playing field.
The use of auras like absolute zero, electrocution, epidemic, immolation, and
quirky's insanity mean that each time an enemy hits you, they take some damage
back as well.
Defensively, clerics have access to nearly every buff and healing type spell in
the game. The anatomy skill brings their healing abilities to a level that is
untouchable by any other as it provides a passive bonus to healing. Combine this with empowered casting and masteries
for an amplified effect.
Swayde's Mercy stance substantially increases the Cleric's ability to dodge and
block attacks, as long as a shield is being used.
Aura spells as listed above have a strong defensive component, which is they
grant you resistance to whichever type of magic it is they represent. Switch
auras to change your resists during combat if necessary.
Role in Groups
Clerics are expected to keep their group alive, and this is done not only through
healing, but also through making sure the tank is protected with spells like
If your tank is in good health, use maledictions or dispel magic to help bring
down an opponent quickly.
In larger groups it can be extremely advantageous to use Smote's Anachronism,
which grants an extra round of attacks to your entire party.
If you intend to tank, it's important to wear a shield because of bonus that
Swayde's Mercy stance grants to blocking. When using a shield you should not
be using a held item because Clerics do not get the wrist shield skill. Blocking
becomes less effective when using a weapon, held item, and shield at the same time. Check these
values with the percentages command.
While leveling, clerics may find mastery in the smaller cure spells to be very
valuable as they are incredibly efficient.
At higher levels there is more value in heal or cure mortal mastery.
Anatomy mastery is almost mandatory, as the skill itself provides a substantial passive bonus to healing,
and the mastery enhances this bonus.
To increase total damage output, a cleric might try acting as the tank so that
their aura damage can help speed things up. If incoming damage isn't too
substantial, try removing your shield and using Firewitch's Seance instead of
Swayde's Mercy stance. You'll further increase the number of attacks taken,
furthering the damage output of your aura.