Aarchon MUD - Changes


Below is an index of (mostly) all of the changes we've made since the beginning of Aarchon. The changes are sorted in chronological order with the credits listed after each change. While most of the more current code changes were done by own immortal staff, many of the early changes included bug fixes and updates that were circulated throughout the community. We try our best to credit the original author(s) of the work.


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May 9, 2001 (continued)
506. Fleeing now properly checks all opponents for the effects of the entrapment and ambush stances, instead of only
the one being faced. (Bobble)
507. Increased the weight given to the opponent's agility when checking if a flee is successful. (Bobble)
508. Added a timer after fleeing from a pkill battle that temporarily blocks transportation spells, recall, and quit. (Bobble/Drexl)
509. Added more restrictions to the autoquestor to reduce impossible quests. (Bobble)
510. Added the gag command, which allows you to filter certain repetitive fighting messages. (Bobble)
511. Titles and emotes may now include the apostrophe character. (Bobble)
512. Added OLC medit adjust command, which auto-sets a mob's stats according to level. (Bobble)
513. Added punish, forgive, crimelist, and review imm commands and underlying support. (Rimbol)
514. Unarmed fighters with their off-hand free get extra off-hand attack(s). (Bobble)
May 14, 2001
515. Finesse added to assassins. Circle and dual daggers levels changed for assassins. Gunslingers lost detect hidden. Paladins gained protection good. Hide maxes adjusted. (Drexl)
July 5, 2001
516. All player saves are done simultaniously and automatically now. (Bobble)
517. Flush command added. (Bobble)
518. Spellgroup black magics put in. (Bobble/Eris)
519. Support for special quests added. (Bobble/Rynor)
520. Detect magic shows spells on other people. (Bobble)
521. Energy drain drains fixed ammount instead of percentage. (Bobble)
522. Recall costs fixed ammount of moves instead of percentage,
word of recall costs no moves but more mana. (Bobble)
523. Dispel/cancel now dispel all effects that don't have a special cure
and give proper messages. (Bobble)
524. Oedit: ? weapon shows damage type now. (Bobble/Xzylvador)
525. Showskill mana/lag info improved, shows moves for stances now. (Bobble)
526. Act_wizi flag for mobs added. (Bobble)
527. Try command added. (Bobble)
528. Gag immune added and gag fade fixed. (Bobble)
529. Addapply improved and display of special affects fixed. (Bobble)
530. Merge command for combining objects added. (Bobble/Rynor)
531. Enchanted objects will now change when basic object changes. (Bobble)
532. Autorescue added, every class can rescue now, bodyguard skill added. (Bobble)
533. Penalties fixed. (Bobble)
534. Weight factor removed from bash, trip and uppercut and balanced. (Bobble/Drexl)
535. Leg sweep & roundhouse fixed and balanced. (Bobble/Rynor)
536. Fighting chars automatically look for a new target if their old target dies.
(Bobble/Rynor)
537. Back leap skill added. (Bobble)
538. Improved ambush backstab. (Bobble/Drexl)
539. Made brawl/melee automatic skills. (Bobble/Drexl)
540. Mana shield made castable in battle. (Bobble/Rynor)
541. Bonus for chosing lower remort races depends only on race now. (Bobble)
542. Mana shield added to high gifts, chop added to mantis. (Bobble)
543. Fixed advance command to punish players with level loss. (Bobble)
544. Grant and revoke work on linkdead players now. (Bobble/Rimbol)
545. Qlist command added. (Bobble/Rynor)
546. Remort quests are cleared upon entering/leaving remort. (Bobble/Rynor)
547. Weapons disarmed during warfare go to inventory. (Bobble)
548. Prevent casting of cast-self spells on others with objects. (Bobble)
549. Mob peace added. (Bobble/Xzylvador)
550. Windwar starts combat properly now. (Bobble)
551. Stance switching during combat is now shown to others. (Bobble)
552. Added mprog option to fvlist and vlist. (Bobble/Rynor)
553. Improved pistop whip damage and increased jam chances. (Bobble/Drexl)
554. Added decompose, heal all, heal mind, life force and extinguish. (Bobble/Eris)
555. Not-glowing or dark equipment improves hide chances in darkness. (Bobble)
556. First aid heals more if used in natural surroundings. (Bobble)
557. Blind fighting works with dodge/parry/duck now. (Bobble)
558. Hand of Siva can create weapons lower than spell level now. (Bobble)
559. Fatal blow has chance to stun now, and berserking fighters invest more moves
for higher damage. (Bobble)
560. Spells cast via tempest cost less mana now. (Bobble)
561. Fixed bug with waking up on furniture though damage. (Bobble)
562. Berserk costs 100 moves now, drunken fury 200. (Bobble/Drexl)
563. Unicorn stance removes sanctuary only for stance attacks now. (Bobble)
564. Ritual sacrifice gives more mana for higher-level corpses now. (Bobble)
565. Changed fleeing chances for dazed and un-dazed chars and fixed bugs. (Bobble)